L4D2 First Impressions
This game is seriously hard. Really seriously hard. The zombies are powered up. The Special Infected are powered up. The maps are powered up. And the events are powered up. Don’t forget too, the AI stupidity uselessness index is powered up too. (I miss Francis. And Zoey. And Louis.)
>>The zombies are powered up.
Yes, they aren’t one-hit-kills anymore, unless you go RE-style and SHOOT FOR THE HEADS. Shotguns are so nerfed it’s not fun anymore. Back in L4D, shotguns were the way to go (yes, they were overpowered admittedly), but nerfing shotguns to take 2-3 shots for one NORMAL zombie to die, with 30% less ammo capacity sure sucks. Even the rifles are pretty hard to headshot with, with the recoil and shit. L4D2 is now more “accuracy” than “raw power”. Not necessarily bad, but it takes the fun out of it a bit.
>>The Special Infected are powered up.
Jockeys are annoying as fuck and pretty much the second most powerful Special in the game after the Hunter due to their small size (which makes them hard to spot as fuck) and annoying ability (dragging you AWAY from the team). They should consider nerfing the damage Jockey does a lil’ bit…
Chargers and Spitters are rather more easier to deal with.
>>The maps are powered up.
They are pretty big. And full of nooks and crannies. I’ll have to give praise to the level designers. I kept having more fun exploring around the map than actually finding for the safe room.
>>And the events are powered up.
They provide a fresh change after the formulaic events in L4D. Admittedly though, Scavenger mode is annoying.
>>the AI stupidity uselessness index is powered up
God damn it. The AI fucking retarded. Even a Twinkie (to present to Tallahasse) would be ten orders of magnitude more useful than them. They don’t really know how to deal with getting horded or saving human players properly. I really feel like punching the AI guys. My friend even exploded to the point he just shot the down in the safe room and went ahead. I chose not to revive them.



